Dragon's Prophet
Dragon's Prophet features an action-based combat system, with the player using the mouse for auto-targeting and attack combos. The game also features the ability to tame a dragon which can be used to aid the player in combat or as a flying mount when out of combat. The dragon can also be improved along with the player as they progress. The huge world contains many different types of enemies, artifacts, dungeons, public quests, world bosses, cities etc.
Player housing is also available, giving the player the option to buy their own house and customize it with items found throughout the world, crafted, or purchased.
The game features an end-game sandbox player versus player design called the "Frontier System". It consist of a map of islands which guild alliances can compete for control of in order to capture strongholds. When an alliance completes the objectives required, one player is appointed as a commander and has the power to strategically place defenses, levy land taxes over the player housing areas, spawn unique NPC's, and setup quests in which special tokens can be earned by other players. At any time another alliance can challenge the controlling alliance for control of the frontier
Project Details
From translation to marketing and operation GameGami provided full service for Dragon's Prophet project.
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